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The Number One Educational Resource for the Game Industry

Session Name: Art Direction: Graphic Design is Key
Speaker(s): Liam Wong
Company Name(s): Ubisoft Montreal
Track / Format: Visual Arts

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Overview: First impressions count.
In a crowded marketplace it is becoming more important to have a strong visual identity as it is the first thing that consumers will see.
This session will highlight the importance of graphic design as an art direction tool. Sharing processes for defining the visual signature ('look and feel') of a game, focusing on graphic design elements such as: typography, iconography, logo, colour, graphical elements and how they may be executed across different mediums: user interface & menus, print, key art and motion graphics; forming the visual identity.

GDC 2016

Liam Wong

Ubisoft Montreal

free content

Visual Arts

Visual Arts