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Session Name:

The Environment Pipeline of 'CSR Racing 2'


This session focuses on the practicalities of delivering scalable, high-quality environment art across a range of mobile devices with varying capabilities. Here, we use CSR Racing 2 as a case study.
It was a game that needed to release on all mobile devices from iPad Air 2 to iPhone 4S, using the same dataset in all cases. It also needed to look like a AAA console title. Written for Technical Artists, this is the story of how we achieved it. This session provides a practical guide for our approach to workflow, device parity, and feature development for our environment pipeline.

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  • GDC 2016
  • Scott Harber
  • NaturalMotion Games
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming