You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Indie DevOps and Analytics: Building Big Games with Tiny Teams

Overview:

A dense and fast-moving journey through the processes and architectures of server-side systems that can enable a small team to deliver and maintain a massive online game.. without going completely crazy. John Bergman's four-person team has done exactly this since 2002, maintaining and evolving their MMORPG "Vendetta Online" across multiple PC and mobile platforms.
With indie teams targeting more and more ambitious goals, this session will delve into the automation of server clusters at scale, avoiding dependency issues and enabling fast rollouts (and rollbacks!). In-house analytics are also not beyond reach, with systems like Graphite providing a lot of power with minimal recurring cost. Relative tradeoffs of virtualization and cloud technologies, and how to make your project's server-side scale to an iPhone feature (a million new people per week). All this, and more, with a Q/A to follow.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • John Bergman
  • Guild Software, Inc.
  • free content
  • Programming
  • Programming