|Session Name:||Scale Session-based Multiplayer Games with Amazon GameLift (presented by Amazon Lumberyard)|
|Speaker(s):||Chris Byskal, Geoff Pare|
|Company Name(s):||Amazon, Amazon|
|Track / Format:||Programming|
In this session, Amazon engineers will introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate rapidly scaling a game based on player demand.