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Session Name:

Scale Session-based Multiplayer Games with Amazon GameLift (presented by Amazon Lumberyard)


In this session, Amazon engineers will introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate rapidly scaling a game based on player demand.

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  • GDC 2016
  • Chris Byskal
  • Amazon
  • Geoff Pare
  • Amazon
  • free content
  • Programming
  • Programming