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|Session Name:||Rendering Faster and Better with NVIDIA GameWorks VR in UE4 (presented by NVIDIA)|
|Track / Format:||Programming|
This talk will introduce developers to NVIDIA GameWorks VR SLI, multi-resolution shading, context priorities, and direct mode. We'll discuss the motivation for these features, how they work, and how developers can use GameWorks VR in their renderers to improve the experience on Oculus Rift, HTC Vive, and other VR headsets. As a case study, we'll show how we integrated GameWorks VR features into Unreal Engine 4.