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|Session Name:||Teaching Analog Game Design|
|Speaker(s):||Ira Fay, Naomi Clark, Jesse Schell, Stone Librande, Mary Flanagan|
|Company Name(s):||CEO, Fay Games, NYU Game Center, Schell Games, Riot Games, Tiltfactor and Dartmouth College|
|Track / Format:||GDC Education Summit|
|Overview:||Many instructors use analog game design as a core part of game design curriculum, but what projects do we give students, and why? How successful are those projects in preparing our students for digital game design, and how can that success be measured? Each panelist will present a case study of one analog game design project they have assigned to students. They will identify design concepts or processes that transfer particularly well (or particularly poorly) from analog to digital game development, using real-world examples from teaching experiences with students across many years of study and/or professional work.|