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The Number One Educational Resource for the Game Industry

Session Name: Teaching Analog Game Design
Speaker(s): Ira Fay, Naomi Clark, Jesse Schell, Stone Librande, Mary Flanagan
Company Name(s): CEO, Fay Games, NYU Game Center, Schell Games, Riot Games, Tiltfactor and Dartmouth College
Track / Format: GDC Education Summit

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Overview: Many instructors use analog game design as a core part of game design curriculum, but what projects do we give students, and why? How successful are those projects in preparing our students for digital game design, and how can that success be measured? Each panelist will present a case study of one analog game design project they have assigned to students. They will identify design concepts or processes that transfer particularly well (or particularly poorly) from analog to digital game development, using real-world examples from teaching experiences with students across many years of study and/or professional work.

GDC 2016

Ira Fay

CEO, Fay Games

Naomi Clark

NYU Game Center

Jesse Schell

Schell Games

Stone Librande

Riot Games

Mary Flanagan

Tiltfactor and Dartmouth College

free content

GDC Education Summit

Game Career / Education