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Session Name:

Improving Playtesting Through Workshops Focusing on Exploring, Refining, and Proving


This talk discusses the use of three workshops to teach playtesting skills to graduate and undergraduate students. The first workshop focused on playtesting to explore a design space, emphasize problem finding and interprete qualitative data. The second focused on playtesting as a method to iterate and refine an existing design. The third stressed playtesting as a means to prove points to project stakeholders. Materials used for the workshops and lessons from their first few deployments at Carnegie Mellon will be shared, e.g., employing exploratory techniques, playtesting game mechanics, and integrating playtesting into the game design process.

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  • GDC 2016
  • Michael Christel
  • Carnegie Mellon University
  • free content
  • GDC Education Summit
  • Game Career / Education