|Session Name||Teaching Designers to Code: Tools and Principles|
|Company Name(s)||University of Southern California|
|Track / Format||GDC Education Summit|
Many university game programs face the question: How can we teach our designers to code? It's a significant challenge but as those in the trenches know, the real problem is even harder: How can we teach designers to code without scaring them off?
This talk presents findings from four courses addressing this challenge. After a brief review of the course structures and context, the session will describe innovative and successful combinations of technical tools and teaching techniques, as well as some interesting failures. It will conclude with general instructional principles distilled from these efforts and reflection on the implications for diversity in the field.