|Session Name||Thinking and Writing in Different Languages|
|Speaker(s)||Fasih Sayin, Jonas Wver, Ralf Adam, Pawel Miechowski, Arthur Protasio, Mikko Rautalahti|
|Company Name(s)||Crytek, Logic Artists, Flaregames, 11 bit Studios, Fableware, Remedy Games|
|Track / Format||Game Narrative Summit|
Being a writer for a game is not easy. The necessity of your existence is often questioned as the rest of your team mates secretly think that they all can do whatever ythey think you're doing. And just as our heroes feel like things are changing for the better... Meet non-US writers whose native tongue just happens to be a completely different language than the de facto industry standard English is.
This panel will focus on the unique challenges of being a non-US based game writer. Our diverse cast of speakers will answers questions about the advantages and disadvantages of being born in another country where the culture and language might be completely different.