You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Fast and Flexible: Technical Art and Rendering For The Unknown
Speaker(s): James Answer
Company Name(s): Sony London Studio
Track / Format: Entertainment VR/AR

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Sony London Studio has recently developed a number of virtual reality experiences for the Sony PlayStation VR, including "The Deep", "VR Luge" and "The London Heist" that have been showcased at GDC, E3 and other events to great acclaim.
In this talk you'll find out how London Studio has focused its rendering technology and tools to plan for the unknown, including a look at our flexible forward renderer and tooling.The technical and artistic challenges that were overcome in making great quality within the demands of VR and the optimization strategies employed will also be discussed.
The techniques that will be shared can help studios producing VR content improve the quality of their visuals, but many are also applicable to traditional games.

VRDC @ GDC 2016

James Answer

Sony London Studio

free content

Entertainment VR/AR

Virtual / Augmented Reality