You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Evaluating Binaural and Ambisonic Audio Capture and Playback
Speaker(s): Pete Stirling
Company Name(s): Oculus
Track / Format: Entertainment VR/AR

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This session provides a comparison of binaural and ambisonic audio in the context of 360 video - covering multiple aspects including the method of capture, storage and transmission, and technical limitations. On the capture side: a look at the required hardware and the cost of equipment, workflow, and audio post-processing. For storage and transmission: a look at 3D audio compression considerations and compatible video container formats. From a technical perspective: a look at qualitative differences such as artifacts when blending binarual, and the spatial resolution of 1st-order ambisonics.

VRDC @ GDC 2016

Pete Stirling

Oculus

free content

Entertainment VR/AR

Virtual / Augmented Reality