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|Session Name:||A Year in Roomscale: Design Lessons from the HTC VIVE & Beyond|
|Speaker(s):||Patrick Hackett, Curtis Hickman, Tyler Hurd, Alex Schwartz, Scott Stephan|
|Company Name(s):||Google, The Void, Independent, Owlchemy Labs, WEVR|
|Track / Format:||Entertainment VR/AR|
|Overview:||Virtual reality development becomes increasingly more challenging when the player is allowed fully tracked, free movement. From user interfaces to controller agency to accounting for player phobias, this panel features developers who have significant experience finding solutions to these problems. They'll share their technical tricks, art hacks, and unique design solutions for roomscale VR development.|