GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Level Design in 'HITMAN': Guiding Players in a Non-Linear Sandbox|
|Speaker(s):||Mette Poedenphant Andersen, Jacob Mikkelsen|
|Company Name(s):||Io-Interactive, Io-Interactive|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||During the final development stages of 'HITMAN' user research showed that players had fun, but that the learning curve was way too steep and the scale of the first level (Paris) was incomprehensible. The game had reached the goal of going back to the roots, but it became apparent that the team had to improve the player guidance and teach players how to think and act like 47 without changing the sandbox core of the game. The speakers will illuminate the challenges of designing the tutorial and a linear guidance system in 'HITMAN' to support the open-ended sandbox structure of the game.|