|Designing for AR: A Postmortem on the Development of 'Woorld'
|Track / Format:
|Games & Entertainment
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|Making a compelling, engaging, and intuitive AR game is a fun but difficult challenge. In this design prototyping postmortem, gameplay engineer Vu Ha will discuss how Funomena's 'Woorld' team designed their unique augmented reality game for Google's Tango technology. This talk will cover key principles used to guide user interactions, and lessons learned while working to build a believable augmented space. Vu will also cover some of the engineering techniques used to visualize augmented spaces, and discuss strategies developed for coping with the unpredictability of building a reactive real-time play space in this hot mess we call "the real world".