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Session Name:

Prototypes and Tears: Surviving the Early Days of VR


The virtual reality landscape is scary. There is something new discovered every day in VR; new techniques, theories and experiences are changing daily. This is daunting for new and seasoned game developers alike. Where do you start? What should you make? What do you share? Join five VR game developers as they answer these questions and walk through the challenges they had starting up in VR, overcoming its challenges and how they got to where they are now, and how you can do the same.

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  • VRDC Fall 2016
  • Joe Radak
  • Eerie Bear Games, LLC
  • Nathan Rowe
  • SculptrVR, Inc.
  • Julie Heyde
  • VRUnicorns
  • Theresa Duringer
  • Temple Gates Games
  • Sara Lisa Vogl
  • Independent
  • free content
  • Innovation
  • Virtual / Augmented Reality