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Session Name:

Assisting VR Gameplay Through the Use of Iconographic Music


With the player's view entirely under their own control, directing their attention through the use of audio is central to the success of many VR experiences. The tried and tested visual tricks you rely on in traditional games to draw the player's attention can feel clunky in VR; whilst a big arrow pointing at something works on a utilitarian level, it fights against the wonderful sense of presence. The resultant pressure being put on audio to help solve this problem is a brilliant opportunity, but it's not one most people have much experience with. Come to this talk to learn about the approach that worked brilliantly in Secret Sorcery's critically acclaimed VR debut, 'Tethered'.

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  • GDC 2017
  • Kenneth Young
  • AudBod
  • free content
  • Audio
  • Audio