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|Session Name:||Audio Bootcamp XVI: Fighting Legos: Audio Choreography for Battle Design|
|Company Name(s):||KBA Voice|
|Track / Format:||Audio|
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|Overview:||In the rush of combat, visual and haptic feedback often highlight only a character's injury state or a few special moves. Traditionally, "sound sets" used for of injury and fight sounds contained a "variety pack" to avoid tiring the player's ear with repetition. As combat animations become increasingly bespoke real-time renders that are customized to match a player's input, conveying accurate VO feedback is ever more essential. Khris will discuss her recent approach to improving fight mechanic comprehension while the player is in the heat of battle.|