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The Number One Educational Resource for the Game Industry

Session Name: Audio Bootcamp XVI: Fighting Legos: Audio Choreography for Battle Design
Speaker(s): Khris Brown
Company Name(s): KBA Voice
Track / Format: Audio

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Overview: In the rush of combat, visual and haptic feedback often highlight only a character's injury state or a few special moves. Traditionally, "sound sets" used for of injury and fight sounds contained a "variety pack" to avoid tiring the player's ear with repetition. As combat animations become increasingly bespoke real-time renders that are customized to match a player's input, conveying accurate VO feedback is ever more essential. Khris will discuss her recent approach to improving fight mechanic comprehension while the player is in the heat of battle.

GDC 2017

Khris Brown

KBA Voice

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