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Session Name:

Our Games Are Not Linear, So Why Are Our Careers?


The games industry is faster changing than most other industries and so your approach to your career needs to be flexible to reflect that. The traditional model for a career is a path that you progress down, improving and being promoted, but this is an old concept, based on stable industries that don't have a lot of disruption. Instead you can collect skills and experiences, often through lateral and sometimes backwards movement to keep adding to your skillset, to be able to react to a changing market and build a future-proof career. This session is going to look at the idea of a Career Lattice as an alternative theory of career progression. The session will present the theory of the Career Lattice, showing case studies of non-linear careers. Often the eventual directions were unexpected, but people took opportunities that were available because of their flexible and transferable skillset. This is often talked about as "they got lucky".

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  • GDC 2017
  • Nick Button-Brown
  • free content
  • Advocacy
  • Advocacy