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Session Name:

Raising the Bar: 2016's Accessibility Advancements


2016 was another momentous year for accessibility for people with disabilities. Not only with the continued advancement in awareness and implementation amongst studios, but also the advancements made by platform, service and operating system providers, which marked a series of firsts for the industry. This session will share highlights of these, from 'Uncharted' to 'Pokemon Go', from the new functionality introduced to the major consoles, to iOS10's new game-specific functionality for profound motor impairment. What they mean for day to day development, and what the next logical steps are for the industry.

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  • GDC 2017
  • Ian Hamilton
  • IHDC
  • free content
  • Advocacy
  • Advocacy