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The Number One Educational Resource for the Game Industry

Session Name:

Technical Artist Bootcamp: Introduction to Proceduralism

Overview:

Increased demands on art teams are driving a lot of innovation in non-destructive and procedural workflows. As a tech artist, your goal should be to remove as many obstacles from your artists as possible. This session will focus mainly on geometry processing and automation of common art tasks, specifically procedurally modifying modular pieces, creation of pipes and cables, generation of transition pieces of geometry (dirt skirts) amongst other examples. You will also learn how to manage your expectations on building procedural tools and more importantly, manage the expectations of those around you and convince them that robots aren't coming for their jobs.

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  • GDC 2017
  • Luiz Kruel
  • SideFX Software
  • free content
  • Visual Arts
  • Visual Arts