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|Session Name:||Fade to Black? Writing and Designing Sex Scenes in Games|
|Track / Format:||Game Narrative Summit|
|Overview:||As games mature, the industry is gradually becoming more comfortable with tackling sex and sexuality. But while narrative designers might consider sexuality in terms of its larger human themes, they must also consider the specifics: the moments in games that depict the act of sex. This talk examines the details and provides a toolbox for how to approach sex scenes in narrative design: how to ensure the development team is on the same page, how to contextualize the sequence within the game, and how to create a compelling, appealing, and meaningful moment.|