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|Session Name:||Breaking Marginalized Character Narrative Molds to Write Better, Richer Characters|
|Track / Format:||Game Narrative Summit|
In the video game space there is a yearning to create more black and brown characters, and yet the results are usually mixed, with bad representations being the most common output. Come listen to the creator of 'Treachery in Beatdown City's' lived experience as a black game designer, writer, and cultural critic as he talks about how he approached creating dozens of characters of various ethnic groups in a fictional New York, and how he too has stumbled on his way.