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Session Name:

Small Games, Big Feels: Storytelling with Vignettes


Translating feelings, emotions, memories or ideas into game mechanics has always been a complex issue for narrative designers. This talk will address that challenge by highlighting an old and proven formula, the vignette, and applying it to video games. The resulting small, poetic games sometimes bypass traditional design elements, such as challenges, objectives or rewards but have in return considerable space for interpretation and meaning. So how can video games fit into the vignette format? What is the scope of a vignette? How do we go through the creative process of creating a vignette ? Come to this talk to find out.

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  • GDC 2017
  • Simon-Albert Boudreault
  • Concordia University
  • free content
  • Game Narrative Summit
  • Game Narrative