Session Name: | Force and Fire: Making Your Game More Metal |
Speaker(s): | Jeff Howard |
Company Name(s): | Dakota State University |
Track / Format: | Game Narrative Summit |
Overview: | Metal is energy. Heavy metal can inspire game narratives and carry them on black wings to towering heights, soaring far above mere genre or soundtracks. Unleash metal's black soul into your narrative design, inspiring cryptic incantations, doom-soaked art direction, Gothic world building, and brutal yet elegant game mechanics. Mine the musical dungeons and lyrical lairs of metal for jewels of visual art and ore for world-building. Forge these worlds in metal's crucible, and they will spawn gripping tales of creation out of chaos, rebellion against the false gods of conformity, and apocalyptic negation of any force that chains imagination. |