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|Session Name:||Forging Audio Workflow Changes on 'Destiny: Rise of Iron'|
|Track / Format:||Audio|
Did you know free users get access to 30% of content from the last 2 years?
For many developers, audio is one of the last teams contributing to a project before it ships, often working furiously right up to the deadline. This talk is about how to set up an audio team for success, so their goals can be accomplished more easily and efficiently.
While working on 'Destiny: Rise of Iron', Bungie knew there wouldn't be a lot of room for error considering the amount of time they had. Come learn how Bungie's audio QA team improved the tools and workflow to assist the content creators from day 1 of the project, and predicted the best ways to support development down the line.