You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: 'Legendary: GoH' 5 Lessons from 12 Months of LiveOps Growth
Speaker(s): Ethan Levy
Company Name(s): N3twork
Track / Format: GDC Mobile Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Over the course of 12 months of live operations, 'Legendary: Game of Heroes' grew both its engagement and monetization through regular feature updates and a strong focus on live operations. With this diligent, metrics driven development style, the game grew to the point where it regularly graces the top 150 grossing charts in countries around the world. In this talk, veteran monetization designer Levy discusses the top 5 lessons learned through the first year of Legendary's live operations phase. You will learn best-practices to follow and pitfalls to avoid when designing and operating your free-to-play game.

GDC 2017

Ethan Levy

N3twork

free content

GDC Mobile Summit

Smartphone / Tablet Games