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Session Name:

Dots That Go for Walks: How to Maximize Minimal UI


Minimal design can be a seductive trap for mobile games: it's easy enough to do, but extremely hard to do well. Drawing on the experience of being a Game Director at Playdots (Dots, Two Dots, Dots & Co), as well as insights from other minimal games and the Minimalist movement itself, this session will take attendees through a set of design principles that show how the simplest visual elements can be brought to life through thoughtful implementation. Walk away knowing more about how minimalist can be luxurious, lively, distintive, emotional and - yes - monetizable.

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  • GDC 2017
  • Margaret Robertson
  • PlayDots
  • free content
  • GDC Mobile Summit
  • Smartphone / Tablet Games