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|Session Name:||Photogrammetry for Games: Art, Technology and Pipeline Integration for Amazing Worlds (Presented by NVIDIA)|
|Speaker(s):||Lars Bishop, Chris Cowan, Michal Jancosek|
|Company Name(s):||NVIDIA, NVIDIA, Capturing Reality|
|Track / Format:||Visual Arts|
Photogrammetry, the creation of 3D assets from on-site photography and video, holds the promise of amazing, immersive worlds full of detail and organic believability. For studios, leveraging photogrammetry well requires planning, the right tools, and a carefully created pipeline to ensure that the final in-game assets achieve the quality and vibrancy of the original locale. This session brings together artists, photogrammetry technology experts and rendering pipeline engineers to present the challenges and solutions for each step in the process. The session includes real-world photogrammetry examples and demonstrates full integration between commercial photogrammetry tools like Reality Capture and game engine pipelines.