You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? (Presented by The Khronos Group)
Speaker(s): Yuval Boger, Cass Everitt, Joe Ludwig, Kaye Mason, Alon Or-bach, Devin Reimer, Nick Whiting
Company Name(s): Sensics, Inc., Oculus, Valve, Google, Samsung R&D, Owlchemy Labs, Epic Games
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content


The rapid growth of the virtual reality market has led to platform fragmentation, forcing applications and engines to be ported and customized to run on multiple VR systems. This slows the widespread availability of compelling VR experiences, creates added expense for developers, and consumes resources that could be better spent on innovating.

This panel discussion will consider the challenges of bridging between VR platforms, and to what extent standards could ease the pain to drive more innovation in the hardware and software spaces. Come hear about how Khronos APIs such as Vulkan and OpenGL ES are already enabling low-latency GPU rendering, as well as the potential of the recently announced Khronos VR Initiative to grow the virtual reality ecosystem by standardizing access to common functionality in VR systems. This will be an interactive session, so please come armed with questions and your tales of platform porting pain!

GDC 2017

Yuval Boger

Sensics, Inc.

Cass Everitt


Joe Ludwig


Kaye Mason


Alon Or-bach

Samsung R&D

Devin Reimer

Owlchemy Labs

Nick Whiting

Epic Games

free content