Session Name: | Creation of Planet-Scale Shared Augmented Realities: 'Pokemon GO' and 'Ingress' |
Speaker(s): | Edward Wu |
Company Name(s): | Niantic |
Track / Format: | Programming |
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Overview: |
The ubiquity of mobile phones coupled with the availability of highly scalable NoSQL databases and containerized cloud computing infrastructure has enabled Niantic to create coherent augmented realities encompassing millions of users in a single, consistent experience overlaid on top of the real world in multiple titles, first on 'Ingress' and subsequently on 'Pokmon GO'. The latter has been downloaded over 500 million times and has inspired players to walk more than 4.6 billion kilometers. Niantic has conclusively demonstrated that augmented reality in practice is as much about the data and shared world state as it is about immersive hardware technology still on the horizon. This talk will discuss the challenges of implementing and operating a planet-scale service with demanding latency and consistency constraints, in the face of usage 50x planned capacity. |