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|Session Name:||Experimental Gameplay Workshop|
|Speaker(s):||Matt Boch, Jonas Bohatsch, Josef Wiesner, Pauline Marliere, Hamish Todd, John Polson, Isaac Cohen, Josh Lee, Jenn Sandercock, Steven Smith, Mark Laframboise, Tim Garbos, Robin Hunicke, Kasson Crooker, Anita Tung, Bastien Gorissen, Aaron Weingarten, Tobiah Zarlez, Ian Thomson, Guillaume Cerdeira, AP Thomson, Bennett Foddy, Angelo Yazar, Daniel Benmergui|
|Company Name(s):||Harmonix Music Systems, vinylOS, Broken Rules, Independent, University of Edinburgh, Independent, Cabbibo, Floor Is Lava, Inquisiment, Lightning Rod Games, Lightning Rod Games, Triband, Funomena, Independent, Independent, Independent, Demanpyro Studios, PlayPerro, Shambles Software, Independent, Independent, Independent / NYU, Yazar Media Group, Independent|
|Track / Format:||Design|
|Overview:||The Experimental Gameplay Session, which debuted games like 'Katamari', 'Damacy', 'flOw', 'Braid', 'Portal' and 'Storyteller', is back for its 15th year at GDC! In this fast-paced, game-packed session, panelists will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening on in the world of Experimental Gameplay, and be inspired!|