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Session Name:

Level Design Workshop: Designing 'Celeste'


'Celeste' is a 2D platformer about climbing a mountain. This talk touches on a range of topics through the tools and process of designing 300+ hardcore platformer stages for 'Celeste', arranging the sprawling area maps that make up the mountain, and weaving story elements through its game world.

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  • GDC 2017
  • Matt Thorson
  • Independent
  • free content
  • Design
  • Design