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Session Name:

AAA on a VR Budget & Timeline: Tech-Centric Postmortem


This talk will provide an overview of technical challenges involved in delivering what constitutes a "AAA "experience, on a brand new platform/medium with a highly constrained timeline and relatively small team, using a case study of two fairly different approaches found in titles 'The Climb' and 'Robinson: The Journey'.

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  • VRDC @ GDC 2017
  • Rok Erjavec
  • Crytek
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality