|Spatial Storytelling Lessons from 'Job Simulator' and 'Rick and Morty VR'
|Alex Schwartz, Devin Reimer
|Owlchemy Labs, Owlchemy Labs
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|Telling stories and interacting with characters in VR is a deep challenge with little precedent and many ways to ruin the illusion for players. Characters need to be able to interrupt one another seamlessly, avoid staring and awkward expressions, and character interactions need to work properly for players of any height, to name just a few. Owlchemy Labs shares tips to avoid uncanny valley, increase empathy with character interactions, and cover gobs of actionable lessons learned through the development of VR titles 'Job Simulator' and 'Rick and Morty Simulator: Virtual Rick-ality'.