You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Tree's Company: Systemic AI Design in 'Just Cause 3'
Speaker(s): Robert Meyer
Company Name(s): Avalanche Studios
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: While working as an AI Designer on 'Just Cause 3', one of Robert's primary responsibilities was figuring out how Avalanche Studios could blend their deeply systemic AI behavior tree designs with the content control needs of mission and level designers. At first there seemed to be an inherent rift: the AI team wanted to keep things as systemic and emergent as possible, but content designers frequently required ways to control or stage the AI to their preference. This talk will detail exactly what technical designs, interfaces, and methods they used to keep their AI systemic and robust, yet flexible and controllable enough for content creators.

GDC 2017

Robert Meyer

Avalanche Studios

free content

Programming

Programming