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|Session Name:||Advanced Graphics Tech: Moving to DirectX 12: Lessons Learned|
|Company Name(s):||Ubisoft Montreal|
|Track / Format:||Programming|
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|Overview:||This talk will cover the high- and low-level changes that had to be made in the engine to make it a better fit for DirectX 12 API. This session is about the architectural changes that had to be made, and will share an experience in achieving the speed-of-light performance of the engine with the aid of DirectX 12.|