|'Obduction', from 2D to VR: A Postmortem and Lessons Learned
|Track / Format:
|Games & Entertainment
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|Hannah Gamiel will explore the triumphs and tribulations of the development of 'Obduction', a game by Cyan. Inc. (creators of 'Myst') that had an initial release in 2D and a successive release in VR for Oculus Rift, Vive, and (soon to be) PSVR. Topics discussed will be how Cyan laid out the foundation of generic VR systems during 2D development to ensure a successful transition to VR system engineering, assumptions made that hurt or helped VR development during the emergence of new VR hardware, and how lessons learned will help lay out the groundwork for future VR titles' success.