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|Session Name:||Worlds Unlocked: Designing for Accessibility in VR (Presented by Oculus)|
|Track / Format:||Partners|
|Overview:||Designing for accessibility is a fundamental consideration when planning a new hardware or software product. A long time leader in this design practice, Facebook has supported Oculus in the continued effort to improve current products, plan for new ones, and challenge the industry at large to think differently. VR provides a new opportunity to bring immersive experiences to those with accessibility limitations in sight, hearing, mobility, and cognition. There is still a lot to explore when considering this new medium. In this talk we will be sharing some product examples, best practices, and improvement opportunities with future products.|