You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Worlds Unlocked: Designing for Accessibility in VR (Presented by Oculus)
Speaker(s): Matthew Dickman
Company Name(s): Oculus
Track / Format: Partners

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Designing for accessibility is a fundamental consideration when planning a new hardware or software product. A long time leader in this design practice, Facebook has supported Oculus in the continued effort to improve current products, plan for new ones, and challenge the industry at large to think differently. VR provides a new opportunity to bring immersive experiences to those with accessibility limitations in sight, hearing, mobility, and cognition. There is still a lot to explore when considering this new medium. In this talk we will be sharing some product examples, best practices, and improvement opportunities with future products.

VRDC Fall 2017

Matthew Dickman


free content


Virtual / Augmented Reality