You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Building VR Communities: Asymmetry, Asynchrony, and Abuse


When someone thinks about multi-user experiences in VR, he or she tends to instinctively imagine two or more users, each with their own headset, interacting simultaneously in a shared space. But while the VR community is still small, developers need to think more broadly to expand their audience. By considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, developers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.Through research and social experiments, it's become clear that every multi-user application will require considerations for dealing with abuse. This session will discuss findings from dozens of social interaction tests and highlight the speakers' own best practices in an effort to foster an open dialogue about the nuances of this new space.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • VRDC Fall 2017
  • Daniel Citron
  • Google
  • Rob Jagnow
  • Google
  • Cy Wise
  • Owlchemy Labs
  • free content
  • Games & Entertainment
  • Virtual / Augmented Reality