You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: How to Be a Successful VR Game Studio
Speaker(s): Paul Bettner
Company Name(s): Playful Corp.
Track / Format: Games & Entertainment

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Starting a traditional game studio is a challenge not for the faint-hearted. However, making it as an indie game studio making VR games is beyond challenging; it can be downright mystifying! Playful will share what it's learned over the years doing just that; everything from how to raise money, how to convince publishers to fund your games, how to manage a team that, no matter how talented, is facing a brand new industry with a steep learning curve, and how to create a sustainable culture on the leading edge of disruption. Come listen to how Playful signed a deal with Oculus to fund 'Lucky's Tale', which became the only game bundled with the Oculus Rift at launch ('EVE Valkyrie' was only for pre-orders), and how they raised $25 million in funding to make VR games.

VRDC Fall 2017

Paul Bettner

Playful Corp.

free content

Games & Entertainment

Virtual / Augmented Reality