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|Session Name:||OpenXR News: Converging on a Widely Accepted VR API Standard|
|Speaker(s):||Yuval Boger, Joe Ludwig, Kaye Mason, Paul Pedriana, Nick Whiting|
|Company Name(s):||Sensics, Valve, Google, Daydream, Oculus VR, Epic Games|
|Track / Format:||Games & Entertainment|
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|Overview:||AR/VR API fragmentation, when multiple vendors provide different and incompatible APIs, is becoming a major obstacle to industry growth. It causes application developers to spend significant resources integrating hardware. Hardware companies have to work to convince application developers and engine providers to support their new devices, and consumers become unsure whether today's software will be compatible with tomorrow's hardware. The Khronos group (creators of OpenGL) launched the OpenXR working group to create a VR/AR standard. This panel comprised of OpenXR working group experts from Epic, Google, Oculus, Sensics and Valve will provide new updates on the goals, content and status of this critical standards effort.|