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The Number One Educational Resource for the Game Industry

Session Name: Why Virtual Reality and Machine Learning Are Good for Science
Speaker(s): Aldis Sipolins
Company Name(s): IBM Research
Track / Format: Innovation

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Overview: Presence in VR is a game-changer for human research. By matching brain activity to in-game events and using machine learning to make sense of it in VR, researchers get a window into natural human cognition. This talk will cover two research projects. The first is called the Neural Signature of Memory, and it uses machine learning to analyze brain activity to predict memory in VR. The second experiment, called 3d-Printed Roomba Basketball and shows how VR enhances performance on real-world tasks. Attendees will be the first in the world to see newly collected research results.

VRDC Fall 2017

Aldis Sipolins

IBM Research

free content


Virtual / Augmented Reality