You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Immersive Medical Care with VR/AR and Virtual Humans
Speaker(s): Arno Hartholt
Company Name(s): USC Institute for Creative Technologies
Track / Format: Innovation

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: VR/AR offers unique capabilities for health related research and treatment, not only because it allows interactive, multisensory, immersive environments tailored to a patient's needs, but also because it allows clinicians to control, document, and measure patient responses. A notable example is 'Bravemind', a VR exposure therapy tool used to assess and treat PTSD. VR/AR can be combined with virtual human technology to create powerful experiences. Virtual humans, autonomous agents who interact with real humans both verbally and non-verbally, can benefit the medical field in numerous areas, including training and education. In this session, examples will be discussed in terms of their design, development and effectiveness.

VRDC Fall 2017

Arno Hartholt

USC Institute for Creative Technologies

free content


Virtual / Augmented Reality