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Ruins of the Reich: Debris and Rubbles Pipeline in 'Wolfenstein 2' with Substance Designer (Presented by Allegorithmic)


Discover how the substance tools were used during the production of Wolfenstein 2. In this talk we walk through the development of the games (many) debris assets, ranging from tileable textures to rubble piles. We will cover pipeline setup, custom nodes and how Substance helped speed up material and asset creation.

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  • GDC 2018
  • Ben Wilson
  • MachineGames
  • free content
  • Visual Arts
  • Visual Arts