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The Number One Educational Resource for the Game Industry

Session Name:

Creating Photorealistic Procedural Materials with Substance Designer (Presented by Allegorithmic)

Overview:

Daniel shares the techniques and methodology he used to create natural materials for Allegorithmic's Substance Source. Gain insight into some of his workflows and how Substance Designer has increased his efficiency and output.

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  • GDC 2018
  • Daniel Thiger
  • Bungie
  • free content
  • Visual Arts
  • Visual Arts