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|Session Name:||Board Game Design Day: Cardboard Interfaces: UX for Board Games|
|Company Name(s):||Foxtrot Games|
|Track / Format:||Design|
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|Overview:||User experience is often associated with digital products, but it is just as much a part of non-digital products like board games. In this talk, Foxtrot Games producer Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences. Mechanisms are refined so the game delivers its promised experience consistently. Themes may be changed to create better harmony with the mechanisms. Components and artwork are tested iteratively for their impact on usability and for the emotions they produce. Graphic design decisions make rulesets easier for players to learn, remember, and enforce. Come hear Randy share details from his work on award-winning games like 'Lanterns: The Harvest Festival' and 'World's Fair 1893', as well as examples from other notable games.|