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|Session Name:||Experimental Gameplay Workshop|
|Speaker(s):||Chaim Gingold, Brad Fotsch, Balthazar Auger, David Marull, Saul Gonzalez D., Petri Purho, Nico Disseldorp, Stuart Gillespie Cook, Arvi Teikari, Justin Smith, Nathalie Lawhead, Robin Hunicke, Luke Iannini, Martin Middleton, Edgard Ortega, Bennett Williamson, Juan Morales-Rocha, Jacob Garbe, Sebastian Alejandro Gioseffi, Sebastian Blanco, Daniel Benmergui|
|Company Name(s):||Independent, Funomena, NGD Studios, Ludopia, Ludopia, Kloonigames and Nolla Games, House House, House House, Hempuli Oy, Freeways, alienmelon, Funomena, Dynamicland, Funomena, Polymath Lab, UCSC, UCSC, Magic Leap, Independent, UAI/PapaCorps, Fidel Dungeon Rescue|
|Track / Format:||Design|
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|Overview:||The Experimental Gameplay Session, which debuted games like 'Katamari Damacy', 'flOw', 'Braid', 'Portal' and 'Storyteller', is back for its 16th year at GDC! In this fast-paced, game-packed session, panelists will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening in the world of Experimental Gameplay, and be inspired!|