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Session Name:

Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs


A new medium like VR calls for an updated look at playtesting. First, learn how rapid VR physical prototyping, or brownboxing, can get your team testing better experiences in a shorter amount of time. Second, learn useful tips for testing on all the platforms, from 3 DoF to 6 DoF. And finally, if you take care of your guest they'll take care of you. Shawn has playtested on 6 VR platforms but is probably best known for his work as Design Director on 'I Expect You to Die'. His talk will give you the tools you need to make great VR games for less money.

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  • GDC 2018
  • Shawn Patton
  • Schell Games
  • free content
  • Design
  • Design