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|Session Name:||'Dead by Daylight': Object of Obsession|
|Company Name(s):||Behaviour Digital|
|Track / Format:||Design|
|Overview:||In this session, Creative Director Dave Richard shares experience and insights on the project 'Dead by Daylight', an asymmetrical, horror, multiplayer game. In this talk, Dave will present how the folks at Behaviour Digital had hopes of making a small game that might catch the attention of a few people, ended up creating a monster that is still growing more than a year after it's launch. This presentation goes all the way back to the first ideas that were kicked around about 10 years ago, delves into the prototyping phase, the development, all the way to the 18+ months of live operations, content updates and balancing going on since the launch in June 2016. He will share pieces of advice learned through the process, tales of caution and anecdotes which are amusing, after the fact.|