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Session Name:

The Paradox DLC Model: Planning for the Long Term


'Crusader Kings II' is now on its 14th expansion, more than five years after release, with a higher revenue than in its first year and far more monthly active users. The same expansion model is used with great success by 'Europa Universalis IV', 'Stellaris' and 'Hearts of Iron IV'. This talk explains why Paradox Development Studio switched over to this model and how it is beneficial for both the company and players. The talk also covers the design challenges and the lessons learned from some painful mistakes. The speakers will also dig into the subject from a technical standpoint and how to organize and plan for the long term.

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  • GDC 2018
  • Henrik Fahraeus
  • Paradox Interactive
  • Shams Jorjani
  • Paradox Interactive
  • free content
  • Design
  • Design